This time of the year always brings with it the release of some of the biggest titles in gaming – and often some of the biggest disappointments.
Here’s a reminder of five of the biggest video game let-downs.
1. Assassin’s Creed: Unity, 2014
Released yearly like clockwork, Unity was the eighth game in Ubisoft’s Assassin’s Creed series.
This time developers focused on cooperative play and a Parisian setting during the French Revolution.
Trailers for this game looked stunning. The world was beautifully designed and the idea of strategically assassinating targets with friends was exciting.
The combat system had been recreated to be more challenging, the parkour element was the best it had ever been and there was finally heaps of customisation for your character.
Despite this though there is little else that this game got right.
The game was broken. Riddled with bugs, glitches and crashing far too regularly, it was unplayable for most, requiring many patches before it could even be considered so.
With the quality of Assassin’s Creed games dwindling with each release, it’s a surprise that people still get excited about them.
Some of the more notable bugs that were encountered throughout Assassin’s Creed: Unity.
2. No Man’s Sky, 2016
No Man’s Sky sought to break the boundaries of gaming and revolutionise the open-world, exploration and survival genre.
The thought of being given free reign of an entire universe to explore was a very tantalising concept.
But after its release in August this year, it has been targeted by meme creators and angry Reddit threads across the internet.
With over 18 quintillion procedurally generated planets to explore, and a universe full of life and depth, players hoped to spend hundreds of hours fulfilling their space-exploration dreams.
Those who waited eagerly since its 2013 announcement were left bitterly disappointed, receiving a game that was just a glimpse of this vision they were promised.
The reality was that we were in fact given a near-infinite universe, but with no depth or immersion whatsoever.
It turned out to be little more than a mining and survival simulator set in space – think space Minecraft minus the fun and creativity.
3. Star Wars Battlefront, 2015
Fan of Star Wars? Fan of first-person shooters? Then this would have likely been on your radar. A dream come true.
The game was actually pretty fun despite lacking any substantial single player content. And it had the potential to keep people playing, given that there was the release of a new Star Wars film around the same time.
But unfortunately, this game was developed by EA, the company infamous for wanting all your money.
At launch the game cost around £40, with another £40 on top for the season pass. The pass would unlock the four future DLC sets (of which only 2 have currently been released) for “free”.
The first one didn’t come out until five months after the game released and until then there were only six maps to play online.
Now you can buy the basic game on PS4 for £22 or the Deluxe Edition (which includes the season pass) for £57. Even a year after release, it still feels overpriced.
4. Thief, 2014
The original Thief games were fan favourites so when a reboot of the series was announced it’s no surprise that expectations were high.
But long-time fans hopeful to experience a new story with familiar characters that they loved were to be left disappointed.
Slow gameplay was broken up by annoyingly-long animations which took your control away from the character every time you interacted with something.
On top of this, the story was vague and too dependent on the supernatural, the linear level design limited players’ creativity and the voice acting was flat.
With few pros to this game, it is fair to say it was a total flop.
5. Watch Dogs, 2014
The release of next generation gaming consoles brought with it Watch Dogs. A game which sought to take advantage of the improved capabilities of the new systems.
This coupled with a unique take on the open-world genre made for an exciting prospect.
Gameplay trailers revealed at E3 were like nothing we had ever seen before, miles ahead of anything we were used to.
This turned out to be because they were heavily rendered and a far cry from what we ended up with.
An example of the “next-gen” experience offered by Ubisoft’s Watch Dogs.
The gameplay was arcade-like, the driving mechanics were slippery and the hacking elements too basic.
This coupled with the poor graphics, uninspiring story and unlikable characters made for a bland and boring game.
Watch Dogs 2 releases this Nov 15 – let’s hope it can do better.